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MinecraftPlugins

Dynmap

2D Map for your server

Installing via Panel

Your server will already need to be running some sort of Spigot/Bukkit. For this example, I'll be using Paper.

Under Plugins, search for Dynmap and install the version based on your Minecraft version.

install-mod

Your console output may be different from mine but you want to ensure you see this from Dynmap

[03:36:09 INFO]: [dynmap] Enabling dynmap v3.7-SNAPSHOT-968
[03:36:09 INFO]: [dynmap] Added 21 custom biome mappings
[03:36:09 INFO]: [dynmap] Using Bukkit Permissions (superperms) for access control
[03:36:09 INFO]: [dynmap] Web interface permissions only available for online users
[03:36:09 INFO]: [dynmap] Extracted files upgraded
[03:36:09 INFO]: [dynmap] Mod Support processing completed
[03:36:10 INFO]: [dynmap] Loaded 27 shaders.
[03:36:10 INFO]: [dynmap] Loaded 83 perspectives.
[03:36:10 INFO]: [dynmap] Loaded 22 lightings.
[03:36:10 INFO]: [dynmap] Starting enter/exit processing
[03:36:10 INFO]: [dynmap] Finish marker initialization
[03:36:10 INFO]: [dynmap] Web server started on address 0.0.0.0:8123
[03:36:10 INFO]: [dynmap] version 3.7-SNAPSHOT-968 is enabled - core version 3.7-SNAPSHOT-985
[03:36:10 INFO]: [dynmap] For support, visit our Discord at https://discord.gg/s3rd5qn
[03:36:10 INFO]: [dynmap] For news, visit https://reddit.com/r/Dynmap or follow https://universeodon.com/@dynmap
[03:36:10 INFO]: [dynmap] To report or track bugs, visit https://github.com/webbukkit/dynmap/issues
[03:36:10 INFO]: [dynmap] If you'd like to donate, please visit https://www.patreon.com/dynmap or https://ko-fi.com/michaelprimm
[03:36:10 INFO]: [dynmap] Loaded 3 maps of world 'world'.
[03:36:10 INFO]: [dynmap] Loaded 2 maps of world 'world_nether'.
[03:36:10 INFO]: [dynmap] Loaded 2 maps of world 'world_the_end'.
[03:36:10 INFO]: [dynmap] Enabled

From here, you want to allocate the proper port. Under Network, create another allocation. Do not hit Make Primary

allocation

In this case, we are going to use 50127 as our port for Dynmap. You can add that to your notes to reference in case you forget.

Go to Files and update the config file to Dynmap to match this port. The simpliest way to find the word is by filtering the config string (Contrl + F/Command + F)

change-port

Choosing Database Storage

By default, Dynmap will store your maps to render as files. You have the option to use SQLite, MySQL or S3.

SQLite

To use SQLite, comment type: filetree and uncomment type: sqlite as you see below.

storage:
  # Filetree storage (standard tree of image files for maps)
  #type: filetree
  # SQLite db for map storage (uses dbfile as storage location)
  type: sqlite
  dbfile: dynmap.db

If you leave dbfile set to dynmap.db as seen above, this means Dynmap will save your database to /home/container/dynmap.db. By default, you can leave it here unless you'd like to move it.

MySQL / MariaDB

Lagless allows you to create databases for your servers. Click on Databases on the left then New Database

new-db

You can name your database anything but to be consistent, I'll name it dynmap. You also need to set up Connection From which I'll leave blank. This will allow connections from anywhere so be careful and make sure you don't leak the credentials.

On the database that you created, you also have the options to preview the database address, username and size. To reveal the password, click on the eye icon.

preview

Once you click on the eye icon, it'll reveal your password which you'll use to plug in the configuration.

db-details

Copy your information over and your config should look like this.

storage:
  # Filetree storage (standard tree of image files for maps)
  #type: filetree
  # SQLite db for map storage (uses dbfile as storage location)
  #type: sqlite
  #dbfile: dynmap.db
  # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
  type: mysql
  hostname: 9.sentinel.cov.lagless.gg
  port: 3306
  database: s327_dynmap
  userid: u327_2nb8yLL3Xb
  password: 9f!3S0WjAh2=wmZQUWu+Gs.2
  prefix: ""
  flags: "?allowReconnect=true&autoReconnect=true"

Start your server and go back to your Console. Make sure you aren't seeing any errors and it says Connected to MySQL. Your output will look something similar to this.

[05:04:44 INFO]: [dynmap] Opening MySQL database 9.sentinel.cov.lagless.gg:3306/s327_dynmap as map store
[05:04:45 INFO]: [dynmap] Connected to MySQL v5.5
[05:04:45 INFO]: [dynmap] Initializing database schema
[05:04:47 INFO]: [dynmap] Schema version = 6
[05:04:47 INFO]: [dynmap] Mod Support processing completed
[05:04:48 INFO]: [dynmap] Loaded 27 shaders.
[05:04:48 INFO]: [dynmap] Loaded 83 perspectives.
[05:04:48 INFO]: [dynmap] Loaded 22 lightings.
[05:04:48 INFO]: [dynmap] Starting enter/exit processing
[05:04:48 INFO]: [dynmap] Web server started on address 0.0.0.0:50127

View your Map

Now, you'll want to try connecting to your dynmap instance. Under your allocation, grab the IP and port and piece them together.

allocation-zoomed

As an example, yours should look like this

On this page

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